Concentrate on the game, Part 2
Resources
- For more about developing a high-level business description and identifying patterns,
review "Online game infrastructures, Part 1".
- In "Online game infrastructures: Integrate additional device-support functions, Part 3,"
focus on integrating new device-support functions into the existing
online games infrastructure and meet e-commerce and device-connectivity
requirements.
- In "Online game infrastructures: Integrate additional device-support functions, Part 4,"
focus on learning patterns-based solutions to handle community
interaction needs, address adding new content for users of the game
environment, and provide assistance when users want it.
- Try Patterns for e-business Development Kit Lite
(PDK Lite), a self-configuring, end-to-end skeleton Web application in
one self-extracting package for implementing various Self-Service
solution designs.
- Visit the
IBM e-business Patterns site,
a repository of pattern resources, including a walkthrough exercise
that can make it easier to choose the correct patterns for your design.
- Check out the
International Game Developers Association, a non-profit membership organization that advocates globally on issues related to digital game creation.
- Get a quick overview of pattern usage in
"Patterns for e-business" (developerWorks, June 2000).
- Take a detailed peek into the workings of this architecture in "A custom design based on the Portal Composite Pattern architecture" (developerWorks, February 2004) .
- Read
"Business Integration for games: An introduction to online games and e-business infrastructure" for more on the technology solutions behind the business and revenue models of online game systems.
- Discover how to take Tetris game elements, wrap them as Java objects, and create reusable game components in "Tetris meets the Java bean" (developerWorks, April 2002).
- Patterns for e-business: A Strategy for Reuse (IBM Press, 2001), by Adams, Koushik, Vasudeva, and Galambos, is the basis for this article. Read a chapter from the book.
- Check out
Developing Online Games: An Insider's Guide
(O'Reilly & Associates; 1996), by Mulligan and Patrovsky, an
excellent book describing the business requirements for running an
online games infrastructure.
- Visit developerWorks Web Architecture zone for articles covering various Web-based solutions.
- Visit the Developer Bookstore for a comprehensive listing of technical books, including hundreds of Web-related titles.
- Develop and test your Web applications using the latest IBM® tools and middleware with a developerWorks Subscription:
You get IBM software from WebSphere®, DB2®, Lotus®, Rational®, and
Tivoli®, and a license to use the software for 12 months, all for less
money than you might think.
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