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SWFShape->addFill

(no version information, might be only in CVS)

SWFShape->addFill -- Adds a solid fill to the shape.

Description

void swfshape->addfill ( int red, int green, int blue [, int a])

Warning

This function is EXPERIMENTAL. The behaviour of this function, the name of this function, and anything else documented about this function may change without notice in a future release of PHP. Use this function at your own risk.

void swfshape->addfill ( SWFbitmap bitmap [, int flags])

Warning

This function is EXPERIMENTAL. The behaviour of this function, the name of this function, and anything else documented about this function may change without notice in a future release of PHP. Use this function at your own risk.

void swfshape->addfill ( SWFGradient gradient [, int flags])

Warning

This function is EXPERIMENTAL. The behaviour of this function, the name of this function, and anything else documented about this function may change without notice in a future release of PHP. Use this function at your own risk.

swfshape->addfill() adds a solid fill to the shape's list of fill styles. swfshape->addfill() accepts three different types of arguments.

red, green, blue is a color (RGB mode). Last parameter a is optional.

The bitmap argument is an swfbitmap() object. The flags argument can be one of the following values : SWFFILL_CLIPPED_BITMAP or SWFFILL_TILED_BITMAP. Default is SWFFILL_TILED_BITMAP. I think.

The gradient argument is an swfgradient() object. The flags argument can be one of the following values : SWFFILL_RADIAL_GRADIENT or SWFFILL_LINEAR_GRADIENT. Default is SWFFILL_LINEAR_GRADIENT. I'm sure about this one. Really.

swfshape->addfill() returns an swffill() object for use with the swfshape->setleftfill() and swfshape->setrightfill() functions described below.

See also swfshape->setleftfill() and swfshape->setrightfill().

This simple example will draw a frame on a bitmap. Ah, here's another buglet in the flash player- it doesn't seem to care about the second shape's bitmap's transformation in a morph. According to spec, the bitmap should stretch along with the shape in this example..

Example 1. swfshape->addfill() example

<?php

  $p = new SWFMorph();

  $b = new SWFBitmap("alphafill.jpg");
  // use your own bitmap
  $width = $b->getWidth();
  $height = $b->getHeight();

  $s = $p->getShape1();
  $f = $s->addFill($b, SWFFILL_TILED_BITMAP);
  $f->moveTo(-$width/2, -$height/4);
  $f->scaleTo(1.0, 0.5);
  $s->setLeftFill($f);
  $s->movePenTo(-$width/2, -$height/4);
  $s->drawLine($width, 0);
  $s->drawLine(0, $height/2);
  $s->drawLine(-$width, 0);
  $s->drawLine(0, -$height/2);

  $s = $p->getShape2();
  $f = $s->addFill($b, SWFFILL_TILED_BITMAP);

  // these two have no effect!
  $f->moveTo(-$width/4, -$height/2);
  $f->scaleTo(0.5, 1.0);

  $s->setLeftFill($f);
  $s->movePenTo(-$width/4, -$height/2);
  $s->drawLine($width/2, 0);
  $s->drawLine(0, $height);
  $s->drawLine(-$width/2, 0);
  $s->drawLine(0, -$height);

  $m = new SWFMovie();
  $m->setDimension($width, $height);
  $i = $m->add($p);
  $i->moveTo($width/2, $height/2);

  for($n=0; $n<1.001; $n+=0.03)
  {
    $i->setRatio($n);
    $m->nextFrame();
  }

  header('Content-type: application/x-shockwave-flash');
  $m->output();
 ?>

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